Zachary Rutten Portfolio - Game Art

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BlametheRobot in Archer - 2017 - I created this project to welcome my friend Blametherobot back to streaming after his hiatus due to poor internet. The animation is based of the TV show "Archer" which places 2d characters in 3d environments.
Female Face - 2017 - A freind asked me to create a range of faces in a Sims-esc style for a project they were doing. I created this using Autodesk Maya.
Female Face - 2017 - A freind asked me to create a range of faces in a Sims-esc style for a project they were doing. I created this using Autodesk Maya.
World of Warcraft Goblin - 2017 - This is a digital sketch of a goblin I drew using the program Adobe Photoshop. It is based on an image from the book "The art of Blizzard".
World of Warcraft Goblin - 2017 - This is a digital sketch of a goblin I drew using the program Adobe Photoshop. It is based on an image from the book "The art of Blizzard".
Spy Head Explodes and Shatters- 2011 - A project I created for a Postproduction and VFX paper I did. the post production work was done in Adobe After Effects and includes the gun flare, darkening the scene and the head shattering effect.
Mortal Kombat Scorpion Mask - 2016 - This is a mask I modeled in Maya before 3d printing and painting it as part of a cosplay I wore to Armageddon Expo.
Mortal Kombat Scorpion Mask - 2016 - This is a mask I modeled in Maya before 3d printing and painting it as part of a cosplay I wore to Armageddon Expo.
Tardis - 2015 - As a fan of the Tv show "Docto Who" I modeled his famous Tardis.
Tardis - 2015 - As a fan of the Tv show "Docto Who" I modeled his famous Tardis.
Showreel - 2013 - This is my showreel from 2013 which highlights my abilities in 3d modeling, texturing, FX and compositing.
Batguy vs Wolverman Super Parachute Adventure - 2013 - As part of a 48 hour game jam my team and I created this game where the object is to hold off on pulling your chute for longer than your opponent while still leaving enough time that you don't splatter to the ground. My role in the team was character creation and animation.
Batguy vs Wolverman Super Parachute Adventure - 2013 - As part of a 48 hour game jam my team and I created this game where the object is to hold off on pulling your chute for longer than your opponent while still leaving enough time that you don't splatter to the ground. My role in the team was character creation and animation.
Drone Concept - 2012 - A drone concept I created for Design Lead Futures. The idea was that this drone would transport nanobots to different locations, where they would use the carbon in the air to create graphene and build structures.
Drone Concept - 2012 - A drone concept I created for Design Lead Futures. The idea was that this drone would transport nanobots to different locations, where they would use the carbon in the air to create graphene and build structures.
Xcom 2 Faceless Concept Sculpt - 2017 - This is a sculpt I created in Pixelogic Sculptris. It's based on a concept in the book "The Art of Xcom 2"
Xcom 2 Faceless Concept Sculpt - 2017 - This is a sculpt I created in Pixelogic Sculptris. It's based on a concept in the book "The Art of Xcom 2"
Xcom 2 Faceless Concept Sculpt continued - 2017 - I used Blender to rig and pose the sculpt before rendering and compositing it into a scene from the game.
Xcom 2 Faceless Concept Sculpt continued - 2017 - I used Blender to rig and pose the sculpt before rendering and compositing it into a scene from the game.
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Overview

My name is Zachary Rutten and this is my portfolio submission for the Media Design School Bachelor of Creative Technologies Course. I aspire to be a game artist. My strengths are in 3d modeling and animation but I am always working to expand my abilities.

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