Those things that your fingers can tell addresses desire and eroticism in relation to consumer goods associated with health and wellness.
The illustrator experiments with analogue tools to replicate computer generated 3D modelling processes, and vice versa.
An inventive identty that is grounded in history, but looks to the future.
Self-inittiated studies in CGI materialities.
A suite of products that uses your household objects as hosts, to maximise energy and space.
A copper-faced structure of epic proportions, designed to showcase the region’s industrial heritage.