Project media

Texturing Myra I used a variety of different colours and textures in the skin like rhino skin, reptile scales and human skin.
Texturing Myra I used a variety of different colours and textures in the skin like rhino skin, reptile scales and human skin.
Myra's colour concepts
Myra's colour concepts
Myra
Myra
Myra portrait
Myra portrait
Grengren creature concept
Grengren creature concept
Myra's blendshapes and walkcycle
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Project details

Overview

My character is called Myra, a solo explorer and healer in an RPG game. In her universe there are lights in the forests. It is Myra's role to catch and collect these lights in order to heal wounded creatures.
When I first started designing Myra I imagined her as a quick, agile creature and decided on the idea of lizard-like features. Her tail is designed as a claw of sorts to catch the lights. Earlier in the design process I also imagined her to store lights on a piece of rope or flax between her horns, however I left this idea as the lights illuminated her face from below and made her look too much like she was from a horror film. Instead, she can only hold on to a very limited amount of lights with her tail or hands. This would also add the potential for a challenge where Myra runs out of lights and has to heal a creature without a light. (There is more character development for Myra on my profile).
Grengren is my other design, a skittish character who lives in a swamp.

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